Overview
Units can apply modifiers when they attack known as Status Effect, which can apply debuffs to enemies.
List Of Effects
Freeze
Freeze Stops enemies in place for 4 seconds. Stun does not stack with Freeze (14 Second cooldown)
Stun
Stun Afflicted enemies take 10% more damage, and have their movement speed reduced by 100% for 5 sec. 15 sec cooldown per enemy.
Slow
Slow reduces enemies speed by 34% for 10 seconds (Doesn't stack with cripple). (5 Second cooldown)
Electrified
Deal 1.2x damage in 6 ticks over 3 seconds. Stop enemies for 1 second every 2 ticks. (10s Stun CD)
Fear
Afflicted enemies are staggered for 0.5 sec every second (For 12 sec). While effect is active, Dark Element Units deal 15% more DMG. (20s CD per enemy)
Cripple
Cripple decrease enemy speed by 20% (Doesn't stack with slow and fear) for 8 seconds. Increases the Raw damage enemies take by 15% for 8 seconds.
Bleed
Bleed deals 1.4x DMG over 8 ticks over 6 seconds, increases the Raw damage taken by enemies by 5% for 6 Seconds and reduces enemy health regeneration by 50%.
Hemorrhage
Hemorrhage is a Bleed-Related status effect that does 1.4x DMG over 5 ticks over 3 seconds, increases the Raw damage enemies take by 10% for 3 seconds and reduces enemy health regeneration by 75%.
Dismantle
Dismantle deals 2.28x of the unit's damage in 6 ticks over 6 Seconds as well as slowing enemies by 5%
Flame
Flames deals 1.2x of the unit's damage in 8 ticks over 8 seconds.
Black Flame
Black Flames deals 4.8x of the unit's damage in 10 seconds.
Poison
Poison deals 2.3x DMG over 6 ticks over 6 seconds and reduces enemy health regeneration by 50%.
Detonation
Detonation: Deal 2x damage after being inflicted on enemy for 5s. Once the explosion happens, deal another 0.5x damage in 3 ticks over 2 seconds. (2.5x Total Damage)
Random
Random inflicts a randomized status effect after every attack.
Frostbite
Frostbite: Deal 20% more damage to enemies who are frozen, freeze effected enemies for 3 seconds, and if enemy has been marked with frostbite after freeze melts, slow enemies down by 15% for X seconds.
Pressure
Pressure: Enemies affected are slowed by 33% for 10 seconds, with a 5 second cooldown, also increases raw damage taken by 20% for 8 seconds, applied once every 8 seconds (doesn't stack with slow).
Blizzard
Blizzard: Deal 1.9x unit’s damage for 9 ticks over 9 seconds, freeze enemies for 9 seconds. (5 Second cooldown)
Bolt
Bolt: Afflicted Enemies receive 120% of this Unit's Damage over 5 Seconds. If a unit with Bolt hits an Enemy which is under the Bolt Effect, Instantly Deal all Bolt Damage and Deal +50% Damage. (Note: The 50% damage is the UNIT'S DAMAGE)
Mutilate
Mutilate is a Bleed-Related status effect that deals 2x damage in 6 ticks over 8 seconds. For every second an enemy is under Mutilate, increase damage taken from this effect by 3% (Cap of +50% Mutilate Damage). This totals up to be 3x your unit's current damage.
Sunburn
Sunburn deals 1.75x of the unit's damage in 4 ticks over 7 seconds, and also reduces enemies movement speed by 17%.
Weakened
Weakened: Afflicted enemies have a 15% increased chance to to receive critical hits, and receive 10% more damage for 8 seconds. This status has a cooldown of 25 seconds.
Blue Flame
Blue Flames deals Deal 1.4x damage in 8 ticks over 8 seconds. +35% DMG from all Burn Sources while active. For each burn effect on enemy, take an additional +5% DMG (Cap of +15%).
Plasma
Plasma deals 1.55x DMG over 7 seconds. While this effect is active,
Bolt and
Electrified damage is increased by 20%.
Accelerate
Accelerate decrease DoT proc time by 10% for 10 seconds.
WindSheer
WindSheer Buffs all Bleed-Related status effects sources by 15%. While this effect is active, increase the damage from nature units by 5%.
Soaked
Soaked Marked enemies receive 25% more water element damage, +10% Slow Effectiveness, -20% Elemental Resistance. Soaked lasts 10 seconds (20 second CD per enemy).
Despair
Despair Causes enemies to take 50% more damage from all elements except dark element, slows enemies down by 20% of their current speed, makes them take 15% more DoT damage, and take 15% more crit damage for 15 sec with 60 sec cooldown.
Blaze
Blaze Deals 150% damage over 7 seconds. For each enemy in range afflicted with fire type DoT, increase Blaze damage by 2% (up to 50%).
Petrification
Petrification stuns enemies for up to 15 seconds. During this time, attacks deal 1.5x damages. After 3 attacks, deals 2x damages and removes the stun. Only units with Petrification can get these bonuses/break the stun.
Bloodlust
Bloodlust is inflicted when an enemy is not bleeding. Whenever the next bleed instance occurs, the bleed does 50% more damage and applies hemorrhage.
Extinguish
Extinguish Enemies under this effect have no resistance to any elements. Once enemy HP <30%, take 25% more damage from units and +50% more damage from Nukes.If HP <20%, the unit which casted this effect has a 2.5% chance to instantly kill the enemy.
Unstable
Unstable Causes 25% of this unit's damage to be dealt to enemies in a 15 range radius upon an enemy's death.
Rupture
Rupture Deal 2.8x damage in 14 ticks over 14 seconds. Every 7 ticks, deal 130% bonus damage.
Exposed
Exposed Afflicted receive 25% Damage and +100% Elemental Damage for 15 Seconds.
Negation
Negation Removes elemental resistance from enemies for the next 25 seconds. (60s CD per enemy)
Solar Flames
Solar Flames Afflicted enemies receive 50% of this unit's damage over 9 seconds. Each attack dealt to afflicted enemies resets the duration of this effect and increases next instance damage by +100% (Cap of +300% Buff, 350% Total Damage).
Shred
Shred Afflicted enemies are 10% more vulnerable to Crits. Enemies also take +15% Crit Damage & +10% raw damage. Lasts for 11 seconds. (30s CD per enemy).
AntiMagic
AntiMagic Afflicted enemies receive 10% more Physical damage for 10 seconds, attacking a enemy under AntiMagic status effect, will ignore elemental advantage and deal +75% damage to the enemy on that attack.
Brittle
Brittle is a consumable status effect, can only be activated once a ice-related DoT hits the enemy. The next ice-related DoT's freeze duration will gain +1 second and will deal 100% melt damage (20s CD).
Daze
Daze Afflicted enemies take 20% more crit damage, and have their movement speed reduced by 100% by 10 sec (55 seconds cooldown per enemy).
Restrict
Restrict Disable enemy function in it's totality. If cloner is under this effect, it will not duplicate upon death.















































































































































































































































































































































